Muhammad Ariful Furqon
ムハンマド・アリフル・フルコン
Asisten Ahli, Program Studi Informatika, Universitas Jember
Mahasiswa Doktoral (PhD), Japan Advanced Institute of Science and Technology
Tentang
Saya dosen tetap di Program Studi Informatika, Fakultas Ilmu Komputer, Universitas Jember, dengan jabatan fungsional Asisten Ahli. Riset saya berfokus pada konstruksi dan penerapan knowledge graph, deep learning, dan NLP, sebagian besar diterapkan pada masalah diagnosis hama/penyakit tanaman dan peramalan hasil pertanian. Saat ini saya menempuh pendidikan doktoral di Japan Advanced Institute of Science and Technology (JAIST), Jepang.
Minat Riset
Knowledge Graph, Machine Learning, Deep Learning, Natural Language Processing, Graph Neural Network, Sistem Pakar, Game Intelligence.
Pendidikan
- Sedang berlangsungPh.D., Information Science, Japan Advanced Institute of Science and Technology (JAIST), Japan
- 2017-2019M.Kom., Sistem Informasi, Institut Teknologi Sepuluh Nopember (ITS), Indonesia
- 2012-2016S.Pd., Pendidikan Teknik Informatika, Universitas Negeri Malang (UM), Indonesia
Riwayat Jabatan
- 2023–sekarangAsisten Ahli, Program Studi Informatika, Universitas Jember
- 2021–2022Tenaga Pengajar, Program Studi Informatika, Universitas Jember
Publikasi
- ME-Net: A Morpho-Evidential Gated Dual-Stream Network for Indonesian Hoax Detection. Preprints, 2026.
- Systematic Literature Review: Machine Learning and Deep Learning Approaches for Crop Yield Prediction Using Remote Sensing Data. Media Informatika, 2026.
- Perbandingan Seleksi Fitur Sequential, Chi-Square, dan Embedded Pada Klasifikasi Penyakit Kanker Payudara Menggunakan Algoritma Random Forest. INTEGER: Journal of Information Technology, 2026.
- Pengembangan Game Edukasi Vocabulary Untuk Siswa Sekolah Dasar Menggunakan Metode Multimedia Development Life Cycle. Journal of Animation and Games Studies, 2026.
- A Graph Neural Network Framework for Vascular Streak Dieback Recognition. Indonesian Journal of Electrical Engineering and Computer Science (IJEECS), 2026.
- Rice Deep Knowledge Graph-Based Expert System: An Intelligent Solution for Identifying Rice Pests and Diseases. Journal of Applied Agricultural Science and Technology, 2026.
- Arabica Coffee Sales Forecasting Using ARIMA Neural Network (Case Study: KOTEM Bondowoso). Buana Information Technology and Computer Sciences (BIT and CS), 2026.
- Pendampingan Petani Melalui Aplikasi Smart Farming "GermasTani" di Desa Sukorejo Kabupaten Jember. JITER-PM, 2025.
- Implementation of Finite State Machine in Flowchart-Based Visual Programming Game. Journal of Games, Game Art, and Gamification (JGGAG), 2025.
- Implementation of Bidirectional Encoder Representations from Transformers in a Content-based Music Recommendation System for Digital Music Platform Users. Jurnal Elektronika dan Telekomunikasi, 2025.
- Indonesia Rice Yields Forecasting Using Agri-Graph Neural Network. 9th International Conference on Man-Machine Systems, 2025.
- Prediction of the Use of Liquid Chemical Materials using Machine Learning Method. International Journal of Engineering Trends and Technology, 2025.
- 3-Phase Power Monitoring System Using Schneider PM2100 and Internet of Things. 2025 Tron Symposium (TRONSHOW), 2025.
- Prediksi Penjualan Kopi Bubuk Menggunakan Extreme Learning Machine (Studi Kasus: Kafe Tjap Daoen Bondowoso). Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika, 2025.
- Indonesian Hoax News Detection Using One-Dimensional Convolutional Neural Network. Jurnal Nasional Teknik Elektro dan Teknologi Informasi, 2025.
- Pemberdayaan Masyarakat Desa Antirogo Melalui Peningkatan Kapasitas Kelembagaan Desa Bermutu. INTEGRITAS: Jurnal Pengabdian, 2025.
- Forecasting the Average Bulk Cooking Oil Prices in Indonesia Using the Chen Fuzzy Time Series Method. Preprints, 2025.
- Combining Rule Based, Lexicon Based and Support Vector Machine for Improve Accuracy in Sentiment Analysis of ChatGPT Usage. Journal of Research in Artificial Intelligence for Systems and Applications (RAISA), 2025.
- Banana Pest And Disease Expert System Using Forward Chaining and Certainty Factor. Journal of Research in Artificial Intelligence for Systems and Applications (RAISA), 2025.
- Deteksi Berita Hoaks Berbahasa Indonesia Menggunakan One-Dimensional Convolutional Neural Network. Jurnal Nasional Teknik Elektro dan Teknologi Informasi, 2025.
- Segmentasi Citra Tanda Tangan Menggunakan Fitur Titik SURF dan Klasifikasi Jaringan Syaraf Tiruan. INFORMAL: Informatics Journal, 2024.
- Sentiment Analysis of Universitas Jember Sister for Student Application Using Gaussian Naive Bayes and N-Gram. Journal of Innovation Information Technology and Application (JINITA), 2024.
- Harmoni Multikultural: Membangun Kebersamaan di Tengah Perbedaan untuk Kaum Milenial. ABDISOSHUM: Jurnal Pengabdian Masyarakat, 2024.
- Improving Software Defect Prediction Using a Combination of Ant Colony Optimization-based Feature Selection and Ensemble Technique. Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control, 2024.
- Penerapan Metode Fuzzy Time Series Cheng Pada Peramalan Inflasi di Indonesia. Komputika: Jurnal Sistem Komputer, 2024.
- Implementation of Finite State Machine to Determine The Behaviour of Non-Playable Character in Leadership Simulation Game. Journal of Games, Game Art, and Gamification, 2024.
- Drug Sales Forecasting Using Single Exponential Smoothing (Case Study: NDM Pharmacy). 2nd International Conference on Neural Networks and Machine Learning, 2024.
- Critical Exploratory Data Analysis on Stroke Prediction Dataset. Jurnal Komputer Terapan, 2024.
- Pelatihan Pemrograman Visual Kodular Bagi Siswa SMPS Mitra Patrang Jember. Abdiformatika: Jurnal Pengabdian Masyarakat Informatika, 2024.
- Pelatihan dan Pengenalan Teknologi Informasi (TI) Dasar untuk Anak-anak Desa Ampelan Bondowoso. 2024.
- Customer Relationship Management System at Aesthetic Clinic. Jurnal Komputer Terapan, 2023.
- Implementasi Metode Holt-Winters Multiplicative pada Sistem Peramalan Pengunjung Objek Wisata Kawah Ijen Kabupaten Bondowoso. Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer, 2023.
- Communication Effectiveness Model for Farmer Behavior Changes in Utilizing Information Technology. International Journal of Agriculture and Forestry, 2023.
- Prediksi Harga Cabai Rawit di Provinsi Jawa Timur Menggunakan Metode Fuzzy Time Series Model Lee. Komputika: Jurnal Sistem Komputer, 2023.
- Virtual Assistant for Thesis Technical Guide Using Artificial Neural Network. Indonesian Journal of Artificial Intelligence and Data Mining, 2023.
- Peningkatan Layanan Warga Sebagai Pendukung Tercapainya SDG's Desa Melalui Perbaikan Layanan Internet Service Desa. Jurnal Pengabdian Masyarakat IPTEKS, 2023.
- Sistem Peramalan Stok Kaos Sablon dengan Weight Moving Average. Jurnal Komputer Terapan, 2023.
- Knowledge Graph Construction for Rice Pests and Diseases. International Journal of Artificial Intelligence Research, 2023.
- Small Medium Enterprise Data Visualization Analysis as Strategic Business Development. E3S Web of Conferences, 2023.
- Pelatihan Pemanfaatan Google Sites dan Integrasi Nama Domain Sebagai Sarana Publikasi Informasi pada TKIT Buah Hati Kita Jember. Ilmu Komputer untuk Masyarakat, 2022.
- Knowledge Graph Modeling in Healthcare: A Bibliometric Analysis. Jurnal Komputer Terapan, 2022.
- Rancang Bangun Sistem E-Commerce untuk Usaha Penjualan Elektronik. Jurnal Nasional Teknologi dan Sistem Informasi, 2022.
- Arrhythmia Classification Using EfficientNet-V2 with 2-D Scalogram Image Representation. 2021 TRON Symposium, 2021.
- IT-Architecture Study Literature Research Collaboration: Malay Architecture Context. JOIV: International Journal on Informatics Visualization, 2021.
- The FMEA Traditional Modifications (FMEA Improvement) in IT Risk Assessment. International Applied Business and Engineering Conference, 2021.
- Graph Database Modelling on Malay Architecture IFC Data. 4th International Conference of Contemporary Affairs in Architecture and Urbanism (ICCAUA-2021), 2021.
- Akuisisi Data Media Sosial Pemerintah untuk Menganalisis Keterbukaan Informasi Penyebaran COVID-19. Jurnal Sosioteknologi, 2021.
- Ulasan Literatur: Faktor-Faktor yang Mempengaruhi Adopsi Mobile Cloud Computing pada Mahasiswa. Ultimatics: Jurnal Teknik Informatika, 2020.
- Critical Data Analysis of COVID-19 Spreading in Indonesia to Measure the Readiness of New-Normal Policy. arXiv preprint, 2020.
- Interaction Effect of System, Information and Service Quality on Intention to Use and User Satisfaction. 2020 6th Information Technology International Seminar (ITIS), 2020.
- SARIMA and Holt-Winters Seasonal Methods for Time Series Forecasting in Tuberculosis Case. 2020 4th International Conference on Vocational Education and Training, 2020.
- Indonesia's Public Application Programming Interface (API). Jurnal Penelitian Pos dan Informatika, 2019.
- Sistem Pendukung Keputusan dalam Biomedis: Prediksi Gagal Jantung Kongestif Menggunakan Semantic Bayesian Network. Tesis, Institut Teknologi Sepuluh Nopember, 2019.
- Heart Failure Decision Support System Using Semantic Web Approach. 2018 3rd International Conference on Information Technology, Information Systems and Electrical Engineering, 2018.
- Analisis Jenis Posting Media Sosial Pemerintah Daerah di Indonesia Berdasarkan Like dan Analisis Sentimental Masyarakat. Jurnal Sosioteknologi, 2018.
- Literature Review on Extended Use Case in Modeling Non-functional Requirement. International Journal of Scientific Research in Computer Science, Engineering and Information Technology, 2018.
- A Survey of Web Technologies Used in Indonesia Local Governments. Sisfo, 2018.
- Analisis Sosial Media Pemerintah Daerah di Indonesia Berdasarkan Respons Warganet. Jurnal Sosioteknologi, 2018.
- Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi Pengalamatan Jaringan untuk Program Keahlian TKJ SMK Negeri 1 Lumajang. Skripsi, Universitas Negeri Malang, 2016.
- Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi Pengalamatan Jaringan untuk SMK Program Keahlian TKJ. Seminar Nasional Teknologi dan Rekayasa Informasi, 2016.
Hibah Penelitian
- The Application of Machine Learning with Graph-Based Models for Agricultural Data Classification. 2025.
- Perancangan Model Enterprise Architecture (EA) dalam Pengembangan Sistem Informasi Pangan dan Gizi Terintegrasi untuk Mewujudkan Ketahanan dan Swasembada Pangan di Kabupaten Jember. 2025.
- Sistem Pakar Diagnosis Hama dan Penyakit Tanaman Padi Berbasis Deep Knowledge Graph. 2024.
- Deep Knowledge Graph untuk Diagnosis dan Prediksi Penyakit Padi. 2023.
- Segmentasi Citra Tanda Tangan Menggunakan Ektraksi Fitur Algoritma SURF dan Klasifikasi Perceptron Dengan Feature Subset Selection Wrapper. 2022.
- Penerapan Teknologi Informasi dalam Mewujudkan Smart Farming Berbasis Potensi Wilayah di Desa Sukorejo Kecamatan Bangsalsari Kabupaten Jember. 2022.
- Desain dan Konstruksi Graf Pengetahuan untuk Mengidentifikasi Hama dan Penyakit Tanaman. 2022.
- Critical Data Analysis of COVID-19 Spreading in Indonesia to Measure the Readiness of New-Normal Policy. 2021.
Kekayaan Intelektual
- Model Prediksi Hasil Panen Padi Menggunakan Agri-GNN di Indonesia. Hak Cipta Nasional, 2025.
- Sistem Deteksi Berita Hoaks Berbasis Android Menggunakan Model One Dimensional Convolutional Neural Network (1D-CNN) Berbasis Android. Hak Cipta Nasional, 2025.
- Sistem Prediksi Nilai Tukar Mata Uang Rupiah Berbasis Web Menggunakan Long Short Term Memory. Hak Cipta Nasional, 2025.
- Alat Pembaca Kelembapan Biji Kopi pada Proses Penjemuran. Hak Cipta Nasional, 2025.
- eXperTani 1.0. Hak Cipta Nasional, 2024.
- Deep Knowledge Graph Hama Dan Penyakit Padi. Hak Cipta Nasional, 2023.
- Petunjuk Praktikum Kecerdasan Komputasional. Hak Cipta Nasional, 2023.
- Graf Pengetahuan Diagnosis Hama dan Penyakit Tanaman. Hak Cipta Nasional, 2022.
- Germas Tani / Penerapan Teknologi Informasi dalam Mewujudkan Smart Farming Berbasis Potensi Wilayah di Desa Sukorejo Kecamatan Bangsalsari Kabupaten Jember. Hak Cipta Nasional, 2022.
Pengajaran
| No | Mata Kuliah |
|---|---|
| 1 | Kecerdasan Buatan |
| 2 | Pembelajaran Mesin |
| 3 | Graf Pengetahuan |
| 4 | Basis Data Graf |
| 5 | Teori Graf |
| 6 | Statistika |
| 7 | Game Design and Development |
| 8 | Game Intelligence |
| 9 | Metodologi Penelitian dan Proposal 1 |
| 10 | Metodologi Penelitian dan Proposal 2 |
Kontak
Terbuka untuk kolaborasi riset dan bimbingan mahasiswa seputar Knowledge Graph, Machine Learning & NLP.